Help Get Tidbyt.es Going
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As some of you know, tidbyt.es is a weird experimental thing I'm currently developing. It's goal is to release biweekly games and other internet oddities, all completely free, similar to how webcomics operate. Weird little projects that are short and to the point, with some upcoming ones like Win RL Stine's Money, "Busey", and whatever this is . It's also a shitload of work, and a complete labor of love that I don't expect to make a cent off of. If you want to know more about the project, I wrote up some of my concerns and feelings and reasons here.
I'm also incredibly broke and at the point where I have to seriously consider abandoning this to take on more commercial projects, which I'm really trying to avoid (though I still am doing commercial work, time is a Thing). I think the internet needs more weird things, and I want to see more games and interactive art that can be small and bizarre.
So I've finally gotten talked into doing this despite a lot of grumping and wounded pride on my behalf. I want to give everyone more little free games, constantly, and if it goes well enough I can bump it up to weekly updates (which is the goal). I've currently got a few finished projects ready to go, and am just (at the advice of smarter people than I) finishing up a little backlog to ensure that updates don't get derailed, and intend to launch soon providing I can just get a little further and don't have to drop it to chase some dollars to feed my obnoxious food habit.
Thanks for reading this. I will now slink off to a cave to be horribly embarrassed about my finances.
I'm also incredibly broke and at the point where I have to seriously consider abandoning this to take on more commercial projects, which I'm really trying to avoid (though I still am doing commercial work, time is a Thing). I think the internet needs more weird things, and I want to see more games and interactive art that can be small and bizarre.
So I've finally gotten talked into doing this despite a lot of grumping and wounded pride on my behalf. I want to give everyone more little free games, constantly, and if it goes well enough I can bump it up to weekly updates (which is the goal). I've currently got a few finished projects ready to go, and am just (at the advice of smarter people than I) finishing up a little backlog to ensure that updates don't get derailed, and intend to launch soon providing I can just get a little further and don't have to drop it to chase some dollars to feed my obnoxious food habit.
Thanks for reading this. I will now slink off to a cave to be horribly embarrassed about my finances.
Organizer
Zoë Quinn
Organizer
Boston, MA